Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Download the following files for this step (skip if you have already downloaded them):

  • EL_AT.exe file

  • 7-Zip application and install that match your computer specification

Follow the steps to configure project settingspackage server build:

Step 1.

...

Navigate to Edit > Project Settings

...

image-20241129-141901.png

Step 2.

...

Select Packaging and search “list of map”

image-20241202-181545.pngImage Added

Step 3.

...

image-20241129-142320.pngImage Removed

...

Add Third Person Map

image-20241218-154836.pngImage Added

image-20241218-154930.pngImage Added

Step 4. Select

...

image-20241129-142614.pngImage Removed

image-20241129-142714.pngImage Removed

Step 5. Login to Control Panel and copy the API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)

image-20241129-142830.pngImage Removed

image-20241129-143049.pngImage Removed

Step 6. Give Your E3DS Streaming App Name

...

image-20241202-011550.pngImage Removed

Step 7. Choose Packaging Mode

Info

There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.

image-20241202-011616.pngImage Removed

Step 8. In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)

Note

Choose an empty folder

image-20241202-011859.pngImage Removed

image-20241202-012001.pngImage Removed

Step 9. Check the 'Do Dedicated Server Build' option

image-20241202-012204.pngImage Removed

Step 10. Give Your E3DS Streaming App Name

Info

Use the same name you provided for the server application

image-20241202-012552.pngImage Removed

Step 11. Configure Maps and Modes

  • Default Game Mode: Set as YourProjectNameGameMode (e.g., MyProjectGameMode)

  • Global Default Server Game Mode: Set as YourProjectNameGameMode (e.g., MyProjectGameMode)

  • Editor Startup Map: Set the map that you want show on startup of the game (e.g., ThirdPersonMap)

  • Server Default Map: Set as ThirdPersonMap

...

Build Target as YourProjectNameServer

image-20241202-182344.pngImage Added

Step 5. Navigate to Platforms > Windows > Package Project

image-20241202-182512.pngImage Added

Step 6. Select an empty folder

image-20241218-155319.pngImage Added

Step 7. Click Show Output Log to see the output log

image-20241202-182949.pngImage Added

Warning

We will see packaging failed due to Unknown Error.

Info

To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:

  1. GitHub (Source Build) version from Epic Games.

  2. GitHub (Customized Source Build) version from Eagle 3D Streaming.

Binary version of Epic Games

GitHub version of Epic Games

GitHub Version of E3DS

  • Does not support creating dedicated server build.

  • Provides support to create dedicated server build.

  • The build process is lengthy and requires a high-speed internet connection to download a large amount of data (around 50GB).

  • A significant amount of storage space is needed (around 350GB for UE 5.5).

  • At least 16GB of RAM is required.

  • A 8-core processor is necessary for optimal performance during the build process.

  • Provides support to create dedicated server build

  • Does not require a separate build process, as it is already pre-built and integrated.

  • No need for high-end hardware specifications.

Step 8. Download E3DS version of Unreal Engine

Info

Download the source build Unreal Engine of Eagle 3D Streaming from this URL.

dtive.pngImage Added

image-20241204-163131.pngImage Added

Step 9. Extract the downloaded ZIP file

image-20241204-163849.pngImage Added

Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type

image-20241204-164354.pngImage Added

Step 11. Create a shortcut of Unreal Editor in desktop

image-20241208-032701.pngImage Added

image-20241208-032915.pngImage Added

Step 12. Switch the Unreal Engine version

image-20241218-155445.pngImage Added

image-20241218-155551.pngImage Added

image-20241218-155633.pngImage Added

image-20241218-155738.pngImage Added

Step 13. Open the project by double clicking on .uproject file

image-20241218-155852.pngImage Added

image-20241208-050143.pngImage Added

Step 14. Now Package the server build

image-20241203-012508.pngImage Added

image-20241218-160104.pngImage Added

image-20241203-012656.pngImage Added

...

💬 Ask questions and help your peers Community Forum

...