Download the following files for this step (skip if you have already downloaded them):
Follow the steps to configure project settingspackage server build:
Step 1.
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Navigate to Edit > Project Settings
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Step 2.
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Select Packaging and search “list of map”
Step 3.
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Add Third Person Map
Step 4. Select
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Step 5. Login to Control Panel and copy the API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
Step 6. Give Your E3DS Streaming App Name
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Step 7. Choose Packaging Mode
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There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it. |
Step 8. In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
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Choose an empty folder |
Step 9. Check the 'Do Dedicated Server Build' option
Step 10. Give Your E3DS Streaming App Name
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Use the same name you provided for the server application |
Step 11. Configure Maps and Modes
Default Game Mode: Set as YourProjectNameGameMode (e.g., MyProjectGameMode)
Global Default Server Game Mode: Set as YourProjectNameGameMode (e.g., MyProjectGameMode)
Editor Startup Map: Set the map that you want show on startup of the game (e.g., ThirdPersonMap)
Server Default Map: Set as ThirdPersonMap
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Build Target as YourProjectNameServer
Step 5. Navigate to Platforms > Windows > Package Project
Step 6. Select an empty folder
Step 7. Click Show Output Log to see the output log
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We will see packaging failed due to Unknown Error. |
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To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:
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Binary version of Epic Games | GitHub version of Epic Games | GitHub Version of E3DS |
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Step 8. Download E3DS version of Unreal Engine
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Download the source build Unreal Engine of Eagle 3D Streaming from this URL. |
Step 9. Extract the downloaded ZIP file
Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type
Step 11. Create a shortcut of Unreal Editor in desktop
Step 12. Switch the Unreal Engine version
Step 13. Open the project by double clicking on .uproject file
Step 14. Now Package the server build
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