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Since both the server and the app must be in sync for a multiplayer game to work properly, both need to be packaged and deployed together. |
Follow the steps to package and upload the projectserver:
Step 1.
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Select Launch E3DS Automation Tool to package and push the project to cloud |
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 2). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded
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If the project is failed to upload, then you should try Package the Project Manually Section to package your the project, then upload it. |
Step 2. Now come to Control Panel and you will see your uploaded app.
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Open the folder that you have selected for packaging server build and navigate to WindowsServer folder
Step 2. Select all files and make a ZIP file of that
Step 3. Login to control panel
Step 4. Select Dedicated Servers
Step 5. Click on Add Server
Step 6. Browse the packaged server build ZIP file that was created in step 2
Step 7. Give the app name same as .exe file inside the root of ZIP
Step 8. Click Upload
Step 9. The server is uploaded
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