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Learn to enable Enable the Pixel Streaming plugin .

Prepare to execute instructions

Info

Before starting the first step, make sure you have:

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in your UE App before packaging your Project.

Instructions

Note

The Pixel Streaming Plugin works when you run your Project natively as a packaged application Packaged App from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

InfoGo to In your Unreal Engine Editor > :

  1. Navigate to: Edit > Plugins > Graphics

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Step 2. Restart the Project

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  1. .

  2. Check the box of the ‘Pixel Streaming’ Plugin.

  3. Click ‘Restart Now’ to restart your Project

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  1. to apply the change.

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Step

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2. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

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Note

Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input). 

Info

If the Project involves a character, and you want to enable input from touch devices

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to move that character around the Level, you may want to show the on-screen touch controllers.

 

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Follow the steps below, to show the on screen touch controllers on mobile devices:

  1. Navigate to : Edit > Project Settings > Engine > Input > Mobile

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  1. .

  2. Check the box of ‘Always show Touch Interface

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  1. ’.

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Package your Project from Unreal EnginePackage your Project from Unreal Engine
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The next steps are to:

  1. Package your Project from Unreal Engine.

  2. Test your App Locally to check if the Pixel Streaming plugin is enabled

Test your App locally using Epic Signaling Server
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  1. .

  2. Create an Account on the New Control Panel.

  3. Upload your App.

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Need help? Contact Support

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Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

Requests sent on weekends or national holidays will not be addressed until the following business day.