This document outlines Learn how to make your UE Application App able to receive inputs from mobile devices. In order to achieve
Overview
Achieving your mobile configuration, it will require making modifications to both your Control Panel Config and Unreal Engine (UE) Project.
Instructions
1. Modifications from the Control Panel Config
In order to To receive touch Touch commands on Mobile devices, you should enable ‘fakeMouseWithTouches’ in your the Config Feature from your the Control Panel. These steps outlined below:
Sign in to your control panel (Eagle 3D Streaming | Control Panel)
Go to the ‘CONFIG SELECTION’ and select your targeted config through the dropdown menu
After the config is selected, click ‘Edit’
When the config dialog box pops up, select ‘Mouse’
Click on ‘fakeMouseWithTouches’ so that there is a checkmark inside the checkmark box (shown below)
Click ‘Save’ and close Config dialog box
...
If you are using :
Old Control Panel : Enable ‘Fake Mouse with Touches’ Config. Refer to this document.
New Control Panel : Enable ‘Mobile Touch’ Config. Refer to this document.
2. Modifications from the Unreal Engine (UE) Project
...
2.1. UE Project Setup
...
Follow the instructions below to setup
...
your Project for both Mobile and Desktop
...
.
...
Step 1. Create a Cursor UMG
1. Create a Widget
...
Blueprint
2. Add to the Canvas with a small size as a cursor (example 20×20)
3. Set the image Alpha to Zero
4.
...
This will act as an invisible Cursor and it will be hidden behind the Browser Cursor during the Pixel Streaming
...
5. Go to
...
Set the created Cursor Widget under Software cursors
...
6. Go to
...
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
Project Settings ->Plugins->PixelStreaming >Engine->User Interface |
6. Set
...
Pixel Streamer Default Cursor Class Name to ‘DefaultCursor
...
7. ’
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
Project Settings ->Plugins->Pixel Streaming |
7. Set the Show Mouse Cursor in Player Controller to TRUE
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
In Level Blueprint (or as per project) |
...
. |
2.2. Touch Interface Setup (Optional)
Note |
---|
This |
...
allows you to enable Joystick Controls in your App for Mobile devices. |
1. Create Touch Interface (or Copy from the Engine)
2.
...
In
...
Touch Interface, set :
Panel | ||||
---|---|---|---|---|
|
...
| ||
Active Opacity = 0.8 |
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
This will hide the Interface |
...
used on PC and make it visible on Mobile devices. |
...
Go to
...
3. Set the created Interface under Default Touch Interface
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
Go to : Project Settings->Engine->Input. |
4.
...
Enable ‘Always Show Touch Interface’
Info |
---|
Edit > Project Settings > Input > Mobile > Always Show Touch Interface |
...
Setting Inputs
. |
5. Set the Parameters as follow
Panel | ||||||
---|---|---|---|---|---|---|
| ||||||
Go to : Project Settings-> Inputs, set as shown in following imageInput > Enter the Parameters values below. |
Info |
---|
...
The next step will be to PackageandUploadyour Appon the Control Panel. |
...
you an get the
Info |
---|
The source code of the |
steps showed in this tutorial |
https://eagle3dstreaming.atlassian.net/l/cp/7BNEDDxT
is here. |
...
Was this article helpful? Comment Below. Let us know your feedback.
Need help? Contact Support
Submit a new request at E3DS support portal.
Requests sent on weekends will not be addressed until the following business day.