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Step 3. Add Third Person Map

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Step 4. Select Build Target as YourProjectNameServer

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Step 6. Select an empty folder

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Step 7. Click Show Output Log to see the output log

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Building and packaging the project with the source build
Info

To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:

  1. GitHub (Source build Build) version from Epic Games.

  2. GitHub (Customized Source build Build) version from Eagle 3D Streaming.

Warning

Binary version of Epic Games

GitHub version of Epic Games

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GitHub Version of E3DS

  • Does not support creating dedicated server build.

  • Provides support to create dedicated server build.

  • The build process is lengthy and requires a high-speed internet connection to download a large amount of data (around 50GB).

  • A significant amount of storage space is needed (around 350GB for UE 5.5).

  • At least 16GB of RAM is required.

  • A 8-core processor is necessary for optimal performance during the build process.

  • Provides support to create dedicated server build

  • Does not require a separate build process, as it is already pre-built and integrated.

  • No need for high-end hardware specifications.

Step 8. Download E3DS version of Unreal Engine

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Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type

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Step 11.

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Create a shortcut of Unreal Editor in desktop

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Step 12.

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Switch the Unreal Engine version

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Step 13. Open the project by double clicking on .uproject file

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Step 14. Now Package the server build

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💬 Ask questions and help your peers Community Forum

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