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Learn to enable Enable the Pixel Streaming plugin before packaging your Project from Unreal Engine.

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Prerequisites

Info

Before starting the first step, make sure you have:

Instructions

Note

The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

Check the box “Enabled” of the Pixel Streaming Plugin.

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Go to : Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled.

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Step 2. Restart the Project

Click Restart Now to restart your Project and apply the change.

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Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

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Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).

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If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.

 

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Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface

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Test your App Locally to check if the Pixel Streaming plugin is enabled Test your App Locally with Epic Signaling Server.

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Package your Project from Unreal EnginePackage your Project from Unreal Engine .

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