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Upon completing this chaptertutorial, you will learn:

  • Automatically packaging your Unreal Engine Pixel Streaming project

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System .and

  • Automatically join a server from the game

Info

Before starting, ensure you meet the following prerequisites:

Follow the guidelines below sequentially to upload and stream your game using Eagle E3DS Automations Tools plugin:

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