/
Configure E3DS Multiplayer Class
Configure E3DS Multiplayer Class
Follow the Steps below to configure E3DS Multiplayer class:
Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor
Figure 1. Select Content Drawer
Figure 2. Content Drawer is Opened
Step 2. Navigate to Plugins > E3DSFeatures Content
Step 3. Double click on BP_e3ds_multiplayer
Step 4. Select E3DS_Multiplayer_Components
Step 5. Select Request
Step 6. Select Make A Request
Step 7. Configure the following fields in the Make a Request category
API Key: Retrieve it from Eagle3D Streaming API Management.
Server App Name: Set the name of the server app (e.g., MyProjectServer).
Server Map Name: Specify the name of the map for the server (e.g., ThirdPersonMap ).
Max Player: Set the maximum number of players allowed on the server (e.g., 64).
Step 8. Save all Changes
Step 9. Compile and Save
Step 10. Drag and drop the BP_e3ds_multiplayer Blueprint Class into the map
Step 11. Select BP_e3ds_multiplayer from the Details Panel
Step 12. Ensure that the configurations are the same as in Step 7
Ask questions and help your peers Community Forum
Need help? Contact Support
Facebook | GitHub | LinkedIn | YouTube
, multiple selections available,
Related content
Using your E3DS Dedicated Server for E3DS Features Template Multiplayer
Using your E3DS Dedicated Server for E3DS Features Template Multiplayer
More like this
Enable Necessary Plugin
Enable Necessary Plugin
More like this
Upload the Multiplayer Project and Join the Server Automatically
Upload the Multiplayer Project and Join the Server Automatically
More like this