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Configure E3DS Multiplayer Class

Eagle 3D Streaming

Configure E3DS Multiplayer Class

 

 

Follow the Steps below to configure E3DS Multiplayer class:

 

Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor

 

image-20241207-175018.png
Figure 1. Select Content Drawer

 

image-20241207-175038.png
Figure 2. Content Drawer is Opened

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 2. Navigate to Plugins > E3DSFeatures Content

 

 

 

 

 

 

 

 

 

 

 

 

Step 3. Double click on BP_e3ds_multiplayer

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 4. Select E3DS_Multiplayer_Components

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 5. Select Request

 

 

 

 

 

 

 

 

 

 

 

 

Step 6. Select Make A Request

 

 

 

 

 

 

 

 

 

 

 

Step 7. Configure the following fields in the Make a Request category

 

  • API Key: Retrieve it from Eagle3D Streaming API Management.

  • Server App Name: Set the name of the server app (e.g., MyProjectServer).

  • Server Map Name: Specify the name of the map for the server (e.g., ThirdPersonMap ).

  • Max Player: Set the maximum number of players allowed on the server (e.g., 64).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 8. Save all Changes

 

 

 

 

 

 

 

 

 

 

 

 

Step 9. Compile and Save

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 10. Drag and drop the BP_e3ds_multiplayer Blueprint Class into the map

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 11. Select BP_e3ds_multiplayer from the Details Panel

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 12. Ensure that the configurations are the same as in Step 7

 

 

 

 

 

 

 

 

 

 

 

 


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