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Congratulations on completing the Automatically Joining the Server from the Game Manually Upload the Multiplayer Project and Join a Server Automatically section! You’ve successfully covered the essentials, including :
1. Usage of Eagle Features plugin
2. Configuration of E3DS Multiplayer Class
3. Automatically joining the server from the game
What’s Next?
In this chaptersection, we have manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
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But what if we could do all of this with just a single click from Unreal Editor?
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Automatically Upload the
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Multiplayer Project Directly from Unreal Editor
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Why use E3DS Automation Tools Plugin?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
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