Enable the Pixel Streaming plugin in your UE App before packaging your Project from Unreal Engine.
Prerequisites
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Before starting the first step, make sure you have:
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Access to the Control Panel.
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Instructions
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The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel. |
Step 1. Enable the Pixel Streaming Plugin
Check the box “Enabled” of the Pixel Streaming Plugin.
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panelIconId | atlassian-info |
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panelIcon | :info: |
bgColor | #E6FCFF |
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In your Unreal Engine Editor:
Navigate to: Edit > Plugins > Graphics
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Step 2. Restart the Project
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.
Check the box of the ‘Pixel Streaming’ Plugin.
Click ‘Restart Now’ to restart your Project
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to apply the change.
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Step
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2. Enable the ‘Always Show Touch Interface’ Plugin (Optional)
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Not required for all Projects ! For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input). |
Info |
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If the Project involves a character, and you want to enable input from touch devices |
to move that character around the Level, you may want to show the on-screen touch controllers. |
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panelIconId | atlassian-info |
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panelIcon | :info: |
bgColor | #E6FCFF |
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Follow the steps below, to show the on screen touch controllers on mobile devices:
Navigate to : Edit > Project Settings > Engine > Input > Mobile
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.
Check the box of ‘
Always show Touch Interface
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’.
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Info |
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The next steps are to:
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Package your Project from Unreal Engine. |
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Need help? Contact Support
Submit a new request at E3DS support portal.
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