Learn how to make your UE App able to receive inputs from mobile devices. Panel
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Overview
Achieving your mobile configuration will require making modifications to both your Control Panel Config and Unreal Engine (UE) Project.
Instructions
1. Modifications from the Control Panel Config
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If you are using :
Old Control Panel : Enable ‘Fake Mouse with Touches’ Config. Refer to this document.
New Control Panel : Enable ‘Mobile Touch’ Config. Refer to this document.
2. Modifications from the Unreal Engine (UE) Project
2.1. UE Project Setup
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Follow
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the instructions below to setup your Project for both Mobile and Desktop.
Step 1. Create a Cursor UMG
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6. Set Pixel Streamer Default Cursor Class Name to ‘DefaultCursor’‘DefaultCursor’
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Project Settings ->Plugins->Pixel Streaming |
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In Level Blueprint (or as per project). |
2.2. Touch Interface Setup (Optional)
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This allows you to enable Joystick Controls in your App for Mobile devices. |
1. Create Touch Interface (or Copy from the Engine)
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Go to : Project Settings->Engine->InputsInput. |
4. Enable ‘Always Show Touch Interface’ ‘Always Show Touch Interface’
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Edit > Project Settings > Input > Mobile > Always Show Touch Interface. |
5. Set the Parameters as follow
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Go to : Project Settings-> Inputs Input > Enter the Parameters values below. |
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The next step will be to PackageandUploadyour Appon the Control Panel. |
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