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Enable the Pixel Streaming plugin in your UE App before packaging your Project from Unreal Engine.

Prerequisites

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Before starting the first step, make sure you have:

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Access to the Control Panel.

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Installed Unreal Engine.

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Instructions

Note

The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

Check the box “Enabled” of the Pixel Streaming Plugin.

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In your Unreal Engine Editor:

  1. Navigate to: Edit > Plugins > Graphics

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Step 2. Restart the Project

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  1. .

  2. Check the box of the ‘Pixel Streaming’ Plugin.

  3. Click ‘Restart Now’ to restart your Project

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  1. to apply the change.

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Step

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2. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

Note

Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input). 

Info

If the Project involves a character, and you want to enable input from touch devices

( i.e. phones and tablets)

to move that character around the Level, you may want to show the on-screen touch controllers.

 

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Follow the steps below, to show the on screen touch controllers on mobile devices:

  1. Navigate to : Edit > Project Settings > Engine > Input > Mobile

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  2. Check the box of ‘Always show Touch Interface

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  1. ’.

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Info

The next steps are to:

  1. Package your Project from Unreal Engine.

  2. Test your App Locally to check if the Pixel Streaming plugin is enabled.

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Package your Project from Unreal Engine.

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  1. Create an Account on the New Control Panel.

  2. Upload your App.

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Need help? Contact Support

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