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Before uploading your App on the Control Panel, you should test it with Epic’s Signaling Server first, to make sure it is ready for Pixel Streaming.

Follow the steps to test whether pixel streaming plugin enabled or not:

Step 1. Follow the path below and

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run the“get_ps_servers.

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bat” file

Selected Folder for Packaging > Windows > Your Project Name Folder > Samples > PixelStreaming > WebServers > get_ps_servers.bat

Let’s say your project name is

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MyProject2 and you have selected the “Packaged Folder” while packaging the project. The path of the get_ps_servers.bat file would be:

Packaged Folder > Windows > MyProject2 > Samples >

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PixelStreaming > WebServers

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Step 2. Once you click on

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get_ps_servers.

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batsome file will start downloading and a terminal will be displayed like below:

Info

After downloading all required files the terminal will be automatically closed.

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Step 3.

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Run the “run_local.

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bat” file

Follow the path below and click on “run_local.bat”:

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Selected Folder for Packaging > Windows > Your Project Name Folder > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd

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Let’s say your project name is

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MyProject2 and you have selected the “Packaged Folder” while packaging the project. The path of the run_local.bat file would be:

Packaged Folder > Windows > MyProject2 > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd

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Step 4. All required files will be downloaded.

Once you click on “run_local.bat”, some files will be download and a terminal will be displayed like below:

Note

Don’t close the terminal for rest of the tutorial of this section

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Step 5. Follow the path below and and create a shortcut of the exe file of your app:

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Selected Folder for Packaging > Windows

Let’s say your project name is

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MyProject2 and you have selected the “Packaged Folder” while packaging the project. Then find the exe file in

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following path and make a shortcut of

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this file:


Packaged Folder > Windows


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Step

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6. Right click on the shortcut app and go to Properties.

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Step

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7. In the Target field go to end of existing line and hit a space from your keyboard. Then paste the command line from below and click ok.

-log -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888 -RenderOffScreen -AllowPixelStreamingCommands

Info

Let’s say in the target field existing location is "C:\Users\USER\Documents\Unreal Projects\MyProject2\

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Packaged Folder\Windows\MyProject2.exe"

You will go the the end of the line and give a space from your keyboard and paste the above command. After pasting the target field will look like this:

"C:\Users\USER\Documents\Unreal Projects\MyProject2\

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Packaged Folder\Windows\MyProject2.exe" -log -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888 -RenderOffScreen -AllowPixelStreamingCommands

Then Click OK button.

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Step

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8. Double click on the shortcut of the exe file to open it.

Note

Don’t close the terminal for rest of the tutorial of this section

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Step

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9.

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CLICK TO START Streaming.

Open your browser and type “localhost” or “127.0.0.1”. Then press CLICK TO START

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Step

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10. Your app will run in local server.

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Warning

Your App will start only if the Pixel Streaming plugin is enabled.

If the Pixel Streaming plugin was not enabled before Packaging your project, you will see the localhost server like Figure 13. To enable pixel streaming go to Enable Pixel Streaming Section

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💬 If you face any problems, please comment below or contact Support

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💬 Ask questions and help your peers Community Forum

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