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To upload and stream a multiplayer app you need to enable three plugins:

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Why use E3DS Automation Tools Plugin

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E3DS Features Plugin - To set up multiplayer sessions

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?

  • Automatically packaging your Unreal Engine Pixel Streaming project,

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System.

All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.

Follow the Steps below to enable necessary plugins:

Step 1. Download E3DS Automation Tools from this URL

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There are multiple ways to download the E3DS Automation Tools Plugin. Refer to this documentation to explore the different methods.

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Step 2. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.

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Step 2. Clone this GitHub repository inside “Plugins” folder that is created in step 1.

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Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 3.

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Step 3. Download E3DS Features Plugin from this URL and extract it into the “Plugins“ folder.

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If the Plugins folder already exists, skip this step.

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Step 3. Extract the downloaded ZIP file inside “Plugins” folder

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Make sure the folder structure and the contents inside the “E3DSFeatures” “E3DSAutomationTools” are like Figure 54.

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Step 4. Open the project in Unreal Editor

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Step 5. Navigate to Edit > Plugins

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Step 6. Using search bar search “pixel streaming” and check the box of Pixel Streaming plugin.

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Step 7. To apply the changes click Restart Now

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