To upload and stream a multiplayer app you need to enable three plugins:
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Why use E3DS Automation Tools Plugin |
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E3DS Features Plugin - To set up multiplayer sessions
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All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be. |
Follow the Steps below to enable necessary plugins:
Step 1. Download E3DS Automation Tools from this URL
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There are multiple ways to download the E3DS Automation Tools Plugin. Refer to this documentation to explore the different methods. |
Step 2. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.
Step 2. Clone this GitHub repository inside “Plugins” folder that is created in step 1.
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Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 3. |
Step 3. Download E3DS Features Plugin from this URL and extract it into the “Plugins“ folder.
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If the Plugins folder already exists, skip this step. |
Step 3. Extract the downloaded ZIP file inside “Plugins” folder
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Make sure the folder structure and the contents inside the “E3DSFeatures” “E3DSAutomationTools” are like Figure 54. |
Step 4. Open the project in Unreal Editor
Step 5. Navigate to Edit > Plugins
Step 6. Using search bar search “pixel streaming” and check the box of Pixel Streaming plugin.
Step 7. To apply the changes click Restart Now
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