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To upload and stream a multiplayer app you need to enable three plugins:

Why use E3DS Automation Tools Plugin?

  • Automatically packaging your Unreal Engine Pixel Streaming project,

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System.

All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.

Follow the Steps below to enable necessary plugins:

Step 1. Download E3DS Automation Tools from this URL

Info

There are multiple ways to download the E3DS Automation Tools Plugin. Refer to this documentation to explore the different methods.

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Step 2. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.

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If the Plugins folder already exists, skip this step.

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3. Extract the downloaded ZIP file inside “Plugins” folder

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Warning

Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 34.

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4. Open the project in Unreal Editor

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5. Navigate to Edit > Plugins

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6. Using search bar search “pixel streaming” and check the box of Pixel Streaming plugin.

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7. To apply the changes click Restart Now

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💬 Ask questions and help your peers Community Forum

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