This document explains how to enable Enable the Pixel Streaming plugin and how to package your project from Unreal Engine.
Prepare to execute instructions
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Before starting the first step, make sure you have:
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- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
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in your UE App before packaging your Project.
Instructions
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The Pixel Streaming Plugin works when you run your Project natively as a packaged application Packaged App from your Computer or when you stream it from the Control Panel. |
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Step 1. Enable the Pixel Streaming Plugin
From In your Unreal Engine Editor, go :
Navigate to: Edit
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> Plugins
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> Graphics
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.
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Step 2. Restart the Project
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Check the box of the ‘Pixel Streaming’ Plugin.
Click ‘Restart Now’ to restart your Project
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to apply the change.
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Step
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2. Enable the ‘Always Show Touch Interface’ Plugin (Optional)
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This is optional, and not Not required for all Projects .! For Projects like the Third-Person Template, this makes sure that users with touch devices can control the streamed application App (as long as the Project's Player Controller supports touch input). |
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the Project involves a character, and you want to enable input from touch devices |
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to move that character around the Level, you may want to show the on-screen touch controllers. |
Go to Edit → Project Settings → Engine → Input → Mobile , enable ‘Always Show Touch Interface’
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panelIcon | :info: |
bgColor | #E6FCFF |
You have now enabled the Pixel Streaming Plugin for your Unreal Engine Project.
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Follow the steps below, to show the on screen touch controllers on mobile devices:
Navigate to : Edit > Project Settings > Engine > Input > Mobile.
Check the box of ‘
Always show Touch Interface
’.
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The next steps are to:
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The next step will be to Package your Project from Unreal Engine Package your Project from Unreal Engine |
You are now ready to track your Streaming Time from your Control Panel!
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