Eagle 3D Streaming

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This document is a tutorial to Assign an Asset to the Title Bar of your Browser playing your App.

Preparing to execute instructions

For this document, you should :

  1. Access the Control Panel

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your App Package your Project from Unreal Engine

  4. Select an App from STEP 1 in your Control Panel Select an App from your Control Panel

  5. OR Upload an App Upload your App on your Control Panel

  6. Select/Create a Config from STEP 2 on your Control Panel Set a Config for your App on your Control Panel

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Step 1. Select an Asset from the List

1. Go to : Control Panel → Step 2: Select a Config → Edit → Customization

2. Select an image from the List of 2D Assets previously uploaded

OR Upload a 2D Asset then Refresh the List to see it added there

Upload 2D Assets on your Control Panel

Refresh your uploaded 2D Asset List

Step 2. Click Assign to Title Bar icon

The Asset immediately gets displayed in the field.

Step 3. Click Save

Save the Changes.

Click Broadcast (optional), if your App is already playing in another Tab. It will refresh and display the saved changes.

Step 4. Run the game

Go to : Control Panel → Step 3: Generate URLs → Play App

Step 5. Change the Icon Asset

1. Click Reset to remove the Asset from the Browser’s Title Bar

2. Select an Asset from the List and re-do all the steps in this tutorial

You can also upload another Asset Upload 2D Assets on your Control Panel

Now you are ready to Assign an icon to the Title Bar of your Browser!

Check how to Assign an Asset to the Loading Page of your App Assign to Loading Background


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