This document is a tutorial to Assign an Asset from the List previously uploaded on the Control Panel to the Application’s Queue Background page.
Preparing to execute instructions
For this document, you should :
Access the Control Panel
Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin
Package your App Package your Project from Unreal Engine
Select an App from STEP 1 in your Control Panel Select an App from your Control Panel
OR Upload an App Upload your App on your Control Panel
Select/Create a Config from STEP 2 on your Control Panel Select/Create a Config from your Control Panel
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Go to : Control Panel → Step 2: Select a Config → Edit → Customization
Step 1. Select an image from the List of uploaded Assets
To Upload 2D Assets follow this tutorial Upload 2D Assets on your Control Panel
Step 2. Click Assign to Queue Background
The image immediately displays under ‘'Customize Queue Screen’'.
Click Save to save the changes. Click Broadcast if your App is open to apply the changes while the App is working.
Step 3. Check the Queue Screen of the App
Go to : Control Panel → Step 3: Generate URLs → Play App
Play the App and check the Queue Screen to see the Asset you have selected.
Step 4. Change the Asset on the Queue Screen (Optional)
1. Remove the selected Asset from your App’s Queue page
Click ''Reset'' to remove the Asset from the Queue page. Click Save
2. Select another Asset from the List
Go back to Step 1 on this tutorial and re-do the steps to Assign another Asset to your App’s Queue page.
Now you are ready to Assign a 2D Asset to the Queue Background!
Check how to Customize the Loading Screen https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/259063838/Customize+your+App+s+Loading+screen
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