Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 28 Next »

Information about features in the ‘'Mouse Tab’'

Prepare to execute instructions

For this document, you should :

  1. Access the Control Panel

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your App Package your Project from Unreal Engine

  4. Upload your App Upload an App on your Control Panel

  5. Select an App from Step 1 in the Control Panel Select an App

  6. Select/Create a Config Select/Create a Config

Instructions

Go to: Control Panel → Step2: Config Selection → Edit → Mouse

Mouse Options

image-20240109-130026.png

1. Fake mouse with touches

Fake Mouse with Touches

2. Show Browser mouse

Show Browser mouse

Mouse Control Scheme

1. Locked mouse

Locked Mouse

Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.

This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

2. Hovering mouse

Hovering Mouse

handling mouse hover events is a common requirement for user interface (UI) elements. This functionality allows you to detect when the mouse cursor is over a specific widget or object.

Cursor Style

Cursor style

Issues and warnings

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

Warning:

There is a bug from Epic’s side on UE 5.1.1, 5.2 and 5.3 that causes issues showing the in game cursor while Pixel Streaming which is not from our side. https://github.com/EpicGames/PixelStreamingInfrastructure/issues/349

Check the above link to see how a user found a way to have an in-game cursor while Pixel Streaming.

(or check below)

  • Go to project settings > Engine > User interface > Software Cursor

  • add a New Software Cursor line ( click the + icon )

  • In the first field, select "Default"

  • In the second field select "DefaultCursor"

  • Save the project

Now you are ready to use the Mouse Tab’s features!

See the Customization Tab for a White Label experience Customization Tab

See how to receive inputs from Mobile Touch Components for Mobile Devices

Was this article helpful? Comment Below. Let us know your feedback.

 

Click Page Feedback on top of the article. Select an emoji. Tell us how helpful this page was.

 

 

 

 


Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

  • No labels