Download the following files for this step (skip if you have already downloaded them):
Follow the steps to configure project settings:
Step 1. Go to Edit > Project Settings.
Step 2. From Plugins select “E3DS Automation Tools Settings”.
Step 3. Select Path to E3DS Executable (Figure 8) and configure the path (Figure 9)
Step 4. Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file (Figure 14)
Step 5. Login to Control Panel and copy the API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
Step 6. Give Your E3DS Streaming App Name
Use only letters and numbers (Don’t use dots or spaces )
Step 7. Choose Packaging Mode
There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.
Step 8. In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
Choose an empty folder
Step 9. Check the 'Do Dedicated Server Build' option
Step 10. Give Your E3DS Streaming App Name
Use the same name you provided for the server application
Step 11. Configure Maps and Modes
Default Game Mode: Set as YourProjectNameGameMode (e.g., MyProjectGameMode)
Global Default Server Game Mode: Set as YourProjectNameGameMode (e.g., MyProjectGameMode)
Editor Startup Map: Set the map that you want show on startup of the game (e.g., ThirdPersonMap)
Server Default Map: Set as ThirdPersonMap
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