This document outlines the use and functionality of the Streaming Tab.
Preparing to execute instructions
Before starting the first step, make sure you have:
Access to the Control Panel ;
Enabled the Pixel Streaming plugin Enable the Pixel Streaming plugin
Packaged your application Package your Project from Unreal Engine
At least one uploaded application in the Control Panel. Upload your Unreal Engine Application
To understand the load times and the difference between a first time upload vs an old upload The Load time in Eagle 3D Streaming
Setup a Config following this tutorial Set a Config for your App from your Control Panel
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Go to Control Panel → Step2: Config Selection → Select the Config from the Drop Down Menu → Edit
Streaming Options
1. Streaming Priority
2. Password to start streaming
Secure your Application with a Password to start streaming
3. URL Expiry Date
Set the URL expiration date following the format (mm/dd/yyyy) and the time of expiration (Hours: minutes: seconds: milliseconds). Set a URL expiry date for your App
4. Launch most recent already available
Launch most recent already available
Now you are ready to use the ‘'Streaming Tab’' and its embedded features for your applications ! Get to know the next Tab’s features from here Tab: Session
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If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
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