This document explains how to upload 2D Assets.
Preparing to execute instructions
For this document, you will need:
Access to the Control Panel
Enabled the Pixel Streaming plugin Enable the Pixel Streaming plugin
Packaged your application Upload your App on your Control Panel
At least one uploaded application in the Control Panel. Package your Project from Unreal Engine
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Step 1. Select / Upload your App
Select an App from your Control Panel
Upload your App on your Control Panel
Step 2. Select or Create your Config
Set a Config for your App from your Control Panel
Step 3. Click on Upload 2D Assets
Go to: Control Panel → Step 2: Create a Config → Customization → Upload 2 D Assets
Step 4. Click Choose File on the Uploader page
Step 5. Browse your files and open a 2D Asset
Step 6. Click Upload
Step 7. 2D Asset uploaded successfully
Step 8. Click Refresh 2D Asset List
Make sure there are no spaces in the name of the uploaded assets.
You can upload 2D assets (logos, icons, and backgrounds) to run them on the loading page of your apps.
Larger files (>1Mb) can take a few minutes to load.
Must be a .png if it is a loading an image, or it can be a .gif
LOGO size should be 800×400 pixels or less.
LOADING gif should be 600×200 pixels or less.
PLAY button should be 400×400 pixels or less.
BACKGROUND image should be a 128×128 square of solid color.
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