Eagle 3D Streaming

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This document explains how to upload 2D Assets.

Preparing to execute instructions

For this document, you will need:

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Step 1. Select / Upload your App

Select an App from your Control Panel

Upload your App on your Control Panel

Step 2. Select or Create your Config

Set a Config for your App from your Control Panel

Step 3. Click on Upload 2D Assets

Go to: Control Panel → Step 2: Create a Config → Customization → Upload 2 D Assets

Step 4. Click Choose File on the Uploader page

Step 5. Browse your files and open a 2D Asset

Step 6. Click Upload

Step 7. 2D Asset uploaded successfully

Step 8. Click Refresh 2D Asset List

Make sure there are no spaces in the name of the uploaded assets.

You can upload 2D assets (logos, icons, and backgrounds) to run them on the loading page of your apps.

  • Larger files (>1Mb) can take a few minutes to load.

  • Must be a .png if it is a loading an image, or it can be a .gif

  • LOGO size should be 800×400 pixels or less.

  • LOADING gif should be 600×200 pixels or less.

  • PLAY button should be 400×400 pixels or less.

  • BACKGROUND image should be a 128×128 square of solid color.

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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