This document is a tutorial to Assign an Asset to the Title Bar of your Browser playing your App.
Preparing to execute instructions
For this document, you should :
Access the Control Panel
Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin
Package your App Package your Project from Unreal Engine
Select an App from STEP 1 in your Control Panel Select an App from your Control Panel
OR Upload an App Upload an App on your Control Panel
Select/Create a Config from STEP 2 on your Control Panel Select/Create a Config from your Control Panel
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Step 1. Select an Asset from the List
1. Go to : Control Panel → Step 2: Select a Config → Edit → Customization
2. Select an image from the List of 2D Assets previously uploaded
OR Upload a 2D Asset then Refresh the List to see it added there
Step 2. Click Assign to Title Bar icon
The Asset immediately gets displayed in the field.
Step 3. Click Save
Save the Changes.
Click Broadcast (optional), if your App is already playing in another Tab. It will refresh and display the saved changes.
Step 4. Run the game
Go to : Control Panel → Step 3: Generate URLs → Play App
Step 5. Change/Remove the Icon Asset
1. Click Reset to remove the Asset from the Browser’s Title Bar
2. Select an Asset from the List and re-do all the steps in this tutorial
You can also upload another Asset Upload 2D Assets on your Control Panel
Now you are ready to Assign an icon to the Title Bar of your Browser!
Check how to Assign an Asset to the Loading Page of your App Assign an Asset to the Loading Background of your App
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