In this document, we collected the questions that are more frequently asked and tried to answer them.
Dear Eagle users, If there is any issues or questions which are not on this document, please contact support, they will help you with all of your inquiries.
Q1: What is Pixel Streaming?
UE Pixel streaming is a technology developed by Epic Games to allow users to stream 3D applications like video games or architectural visualizations over the internet while maintaining high-quality graphics and audio.
Run your packaged UE application from your desktop or mobile using any modern web browser on one of Eagle 3D's robust remote GPUs and get to enjoy the experience !
Q2: Where is our documentation?
You can find it on our Website : Documentation Center
Q3: Where are our servers located and do we have any servers in Europe?
Our servers are located in Eagle’s datacenter in Texas in the US. We also support any Cloud GCP, AWS, Azure etc .. ). We are also expanding to Europe so stay tuned for that!
Q4: How to get started on our platform?
Follow our Getting Started documentation and get one free week of trial with 1 CCU. Contact support if you need assistance.
Q5: When will the Trial period end and what are the costs afterwards?
The Trial period lasts 7 days and it is free. At the end of the Trial you will need to activate a paid account. We have 3 pricing plans. Find them here . Contact support to help you get the plan that fits your needs.
Q6: How to get a paid account?
You can reach out to Support from Email or from the Support Portal, or send an email to our marketing manager Jay@eagle3dstreaming to activate your account today. He will send you back an agreement for you to sign and be able to enjoy Pixel Streaming from your paid account.
Q7: Is it possible to switch between pricing plans?
Yes, it is possible. Contact support to discuss which pricing plan you want to switch to. Our Marketing manager will contact you shortly after, to send an agreement for you to sign with the new switched streaming plan.
Q8: What is the maximum number of Simultaneous users that we can provide?
The maximum number of CCUs that we can provide for the ‘'Individual streaming’' plan is 15 CCUs.
However, if you need more than that, please contact support to discuss other options.
Q9: Does Eagle 3D have an Enterprise offering?
Yes, Eagle has an Enterprise pricing plan. Please contact support for more information.
Q10: What are the costs associated to hosting an event?
Please contact support to discuss Enterprise options.
Q11: How do you upload your Projects on the Control Panel?
Follow our documentation on getting started and follow the steps to upload your application with ease.
Q12: How long will your applications be stored on our Platform?
Your Data will be stored on Eagle as long as you need them to, (i.e. until you decide to delete your apps or cancel your membership).
Q13: What is the build size limit for your application?
The upload size is unlimited for paid accounts currently and we charge 10$/ 10GB on a monthly basis.
Q14: what is a custom domain?
This is exclusive for our customers who are on the Enterprise plan. They have the option of choosing a custom domain name for their URL.
Q15: Is it possible to Pixel stream Multiplayer experiences on Eagle 3D’s Platform?
Yes, it is possible ! Follow our documentation and download the free UE project here on how to implement UE multiplayer into your project.
Q16: Does the Platform support multiple instances from a single URL?
Yes, you can run multiple instances from one URL. To understand how this works, you need to:
understand the concept of CCUs.
understand the dedicated and shared experience that the CCUs get to have while Pixel streaming from one single URL
understand how the meeting system works to get to know how to stream multiple instances from one single URL.
Q17: What versions of UE are supported by our Platform?
Eagle 3D supports UE 4.27, UE5.0 , UE5.1, UE5.2 and UE5.3.
Q18: What devices support Pixel Streaming Unreal Engine applications?
Any desktop or mobile device with a modern browser (Chrome, Firefox, Edge, Safari, Brave, Opera etc ..) is able to support UE Pixel Streaming.
Q19: What settings are required for Pixel streaming?
You need to enable the PS plugin in your UE project and then follow our guidelines to Upload your applications on our Platform easily and set up your Configuration settings.
Q20: what are the Hardware/Software requirements to stream your Unreal Engine applications on our platform?
Our Hardware and Software requirements are here.
Q21: Are there any special requirements like using Linux or can you use windows?
You can simply use windows to deploy your projects with Eagle 3D.
Q22: What kind of file format is accepted to Pixel Stream your project?
You need to zip the content of your packaged UE project from your desktop using ZIP archive file format before uploading it on Eagle 3D platform.
Q23: What Graphic card are we using ?
We are currently using RTX 2080/3070 GPUs at Eagle’s datacenter and on the Cloud it’s usually the T4 or A10 unless there is a specific customer request. we are Cloud agnostic and can use any GPU in any Cloud by any provider for your project.
Q24: What resolutions can your application be streamed on?
The recommended resolution by Eagle 3D is 1280 x 720. However, we do stream full HD 1080p and more.
Get to know our performance specs from here.
Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
Seek advice. Connect with others. Share your experiences. Join our lively Community Forum today.
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