Eagle 3D Streaming

Multiplayer Demo

Get a demo of the Multiplayer feature.

 

Instructions

 

Note:
This document aims to provide developers a zero-coding approach to host a multiplayer server with simple management. This document is evolving, and we will strive to keep it consistent with all the eagle specific features we are releasing. We appreciate your patience!

 

The demo provided is meant to be a starting point. There will be some use cases, however, where the requirements of the UE application will extend beyond the demo Eagle 3D Streaming provides. 

In these cases, Eagle 3D is happy to work under a professional services agreement where we define a scope of work and complete it as per your specifications. We are unable, however, to provide dedicated support for the multiplayer demo to develop additional capabilities.

 

If our free servers are not online then this demo's multiplayer part might not work. If it does not work then ask support@eagle3dstreaming.com about it or you can request a paid server.

 

If you would like to demo our multiplayer, follow these steps :

  1. First launch this demo in two separate devices (mobile/desktop/….) with an internet connection and browser: https://iframe.eagle3dstreaming.com/

 

  1. Second, walk the character to booth 12 and step on the cylinder protruding from the center of the booth:

 

Image 1. System demo: Go to booth 12 (bring some water, it’s a bit of a long walk, or use the teleport buttons on the left panel!)

 

 

This specific map inspires developers on what can be achieved with Unreal Engine and the Eagle 3d Streaming platform.

1. STARTUP SCREEN

User is presented with a Player Selection screen where the User can select different Avatars and add a Name Tag which is visible above the Player in the multiplayer environment.

 

Image 2. Startup screen: Player Selection screen

2. MULTIPLAYER ENVIRONMENT

 

 

Repeat the same process (of going to booth 12 and stepping on the yellow cylinder) from a second device or browser tab and you will see another avatar in the same space.

 

3. SETUP

Now that you have seen the demo, you can also use Eagle’s Multiplayer Template as a starting point to add Multiplayer into your project using a Dedicated server. In order to do this, you will first need:

 

 



4. CODE ANALYSIS

First, grab the full source code of the UE4 project from this repository:

https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/

 

DEDICATED SERVER PACKAGE GUIDE :

The are great resources available on the internet to guide your process of packaging a dedicated server build:


https://www.youtube.com/watch?v=zNUxzl8Dcb4&ab_channel=Flopperam

https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/HowTo/DedicatedServers/

 

 

(Image 5) below is a screenshot from the Control Panel to show the feature : Parameters To Pass to App where you can pass the IP address .

To get to this feature, you should go to your Control Panel STEP 2: CONFIG SELECTIONEditDeveloper Options. (Hit Save and Broadcast to apply the instructions to your app).

Here are more information about setting up and creating configs.

 

 

The code that will process this value can be found here:



This value (1) is used to generate this (2):

 

 

Which produces this window when you step into the yellow portal in map1:

 

 

This IP address getting used to connect to the dedicated server pointing by the IP address :

 

 

4. DEDICATED SERVER PACKAGE GUIDE

5. ADDITIONAL RESOURCES

Warning

 

 

 

 

 

 

 


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