Eagle 3D Streaming

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Select a Hovering or a Locked mouse Control.

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Find our Pricing Plans here https://www.eagle3dstreaming.com/pricing/

Prepare to execute instructions

Make sure to :

  1. Have an Unreal Engine Project.

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your Application from Unreal Engine Package your Project from Unreal Engine

  4. Have access to the https://newcontrolpanel.eagle3dstreaming.com/ .

  5. Have an Eagle 3Dā€™s User Account Create an Account on the New Control Panel

  6. Understand all the features of your New Control Panel Get to know the New Interface

  7. Upload your App on the Control Panel Upload your Project on the new Control Panel

Instructions

You should have at least one App uploaded Upload your Project on the new Control Panel

Step 1. Sign In to your Control Panel

1. Login with your information https://newcontrolpanel.eagle3dstreaming.com/

Step 2. Select your App

image-20240228-132332 (1).png

Step 3. Generate a Streaming Link

Generate a Streaming Link for your App

Step 4. Create a Config

Create a Config for each Streaming Link

Step 5. Edit the Config

Edit your Config

Step 6. Select the Mouse scheme

Select either Locked or Hovering Mouse.

1. Select Hovering Mouse from the drop down menu

Handling mouse hover events is a common requirement for (UI) elements.

Detect when the mouse cursor is over a specific widget or object.

image-20240305-121656 (1).png

2. Select Locked Mouse from the drop down menu

Often used in first-person or third-person games.

Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

image-20240305-121807 (1).png

3. Click Save

image-20240305-122110 (1).png

Warning āŒ šŸš«

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ā€˜'Hovering mouseā€™' to ā€˜'Locked Mouseā€™' to get the full camera rotation while streaming your application

[BUG] - Mouse sensitivity is different between large resolution / ultra wide frontend and standard 1080p

https://github.com/EpicGames/PixelStreamingInfrastructure/issues/351

Now you know which Mouse Scheme to select for your App !

See Advanced Config Features here Edit the Advanced Options features of your Config

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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