Eagle 3D Streaming

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This document outlines the use and functionality of the Loading Screen Tab.

Prepare to execute instructions

For this document, you should :

  1. Access the Control Panel.

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your App Package your Project from Unreal Engine

  4. Upload your App Upload an App on your Control Panel

  5. Select an App from Step 1 in the Control Panel Select an App

  6. Select/Create a Config Select/Create a Config

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Go to Control Panel → Step2: Config Selection → Edit → Loading Screen

Loading Screen

This is still experimental (in beta). You can upload and play a video when the App is loading.

image-20240115-123618 (1).png

1. Upload video Assets

Upload Video Assets

2. Refresh video assets list

Refresh Video Assets List

3. Choose video Assets

Choose Video Assets

4. External URL to add

Add an External URL of a Video Asset

5. Selected video assets

Select/Remove Video Assets from the List

6. Random shuffle?

Random Shuffle your Video Assets

7. Type Loading Screen Skip Button Text

Customize the ''Skip Video'' button


Now, you are ready to use the ‘'Loading screen’' Tab !

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

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