Learn to Upload an Unreal Engine Application on Eagle 3D’s Platform.
Prerequisites
Make sure you have:
Instructions
Make sure to Enable the Pixel Streaming plugin, Package your App for Windows before following the instructions.
Test your App Locally with Epic’s Signaling Server before uploading your App on the Platform
Step 1. Select all the files in your Root folder
In the Root folder, where the exe file of your Application is located, select all the files and folders.
Step 2. Create an Archive of your Packaged Project’s Root folder
Note : If you upload a project without archiving it first, the upload will fail.
The Supported archive format is ZIP.
Use ZIP as your Archive format, right-click on the selected files →Send to → Compressed (zipped) folder
Step 3. Add the name of your App on your Control Panel
Go to: Control Panel → Step 1: App Selection → Add → enter the name of your App → click OK
The App name should exactly match the (.exe) file from your Root folder.
If you input a different name from your exe file, your App will fail to start (it will get stuck on the loading phase (Starting App page))
The App name should NOT contain any dot or space as it might cause streaming issues.
Step 4. Upload your App
1- Click Upload
A new tab of the Uploader page will open in your browser.
Note : For the first version of your App, enter the name of the App before clicking the ‘Upload’ button, or else, an error warning message will appear.
2- Click Browse → select the archived Project → Open
3- Click on ´Verify´ for a verification of the zip file
4- Click Upload. In the progress bar, you will see the application uploading progress
5- Your App is successfully uploaded if the progress bar displays "Upload completed"
Tip : Refresh the page to see your App on Step 1: Add an App.
Now you are ready to Upload your Project on Eagle 3D’s Platform !
Set a new Config from your Control Panel.
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