Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

Learn to Show/Hide the Mouse Cursor from Blueprint.

Instructions

You can show and hide the mouse cursor in Unreal Engine by doing a very simple blueprint code.

In the player controller simply use “Show Mouse cursor” Node to show the mouse cursor.

It’s a Boolean which will show the cursor if it is true and hide the mouse cursor if it is false.

You can also use this in any other blueprint actor by Getting Player Controller reference.

Also make sure you enable these settings in the Project Settings->Input to avoid any problems.

These settings will prevent mouse capture when your application starts.


Was this article helpful? Let us know your feedback.

Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

  • No labels