Writing in progress 🛠️ 🔧
1. Locked mouse
See : Locked Mouse.
Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.
This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.
2. Hovering mouse
See : Hovering Mouse.
Handling mouse hover events is a common requirement for user interface (UI) elements.
This functionality allows you to detect when the mouse cursor is over a specific widget or object.
Was this article helpful? Comment Below. Let us know your feedback.
Need help? Contact Support
Submit a new request at E3DS support portal.
Requests sent on weekends will not be addressed until the following business day.
0 Comments