Eagle 3D Streaming

Converting the Project into a C++ Project

Why convert the project into a C++ project?

  • To set up a dedicated server, you need to add a server module to the project. You cannot add a server module unless your project has a source folder. To initiate the source folder, you must convert the project into a C++ project.

 

 

 

 

 

 

Follow the steps to convert the project to a C++ project:

 

Step 1. Navigate to Tools > New C++ Class

image-20241202-165911.png
Figure 1. New C++ Class

 

Once the C++ class is added, close the Unreal Editor.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 2. Choose Actor and click Next button.

 

image-20241202-172930.png
Figure 2. Select Actor

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 3. Press Create Class

 

 

 

 

 

 

 

 

 

 

 

Step 4. Right-click the .uproject file of your Unreal Engine project and select Generate Visual Studio project files.

 

 

 

 

 

 

 

 

 

 

Step 5. Double-click the .sln file to open the project in Visual Studio.

 

 

 

 

 

 

 

 

 

Step 6. Select the project inside the Games folder (Figure 4), choose Development Editor as the configuration (Figure 5), and then build the project by pressing Ctrl + B.

 

 

 

 

 

 

Close the project once the build is complete.

 

 

 

 

 

 

 

 

 

 

 

 


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