Follow the steps to Package the projec
Step 1. Go to Edit > Project Settings.
Step 2. Select Packaging and search “list of map”
Step 3. Add Third Person Map
Step 4. Select Build Target as YourProjectNameServer
Step 5. Package the Server
We will see packaging failed and in the output log it will show Unknown Error.
To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:
Source build version from Epic Games.
Source build version from Eagle 3D Streaming.
Building and packaging the project with the source build version of Epic Games is a lengthy process and requires very powerful hardware. Therefore, we encourage you to use the Eagle 3D Streaming Version.
Download the source build Unreal Engine of Eagle 3D Streaming from this URL.
Step 6. Download E3DS version of Unreal Engine and Open the project with it.
Step 7. Now Package it
Step 8. Select build target as YourProjectName and then package it
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