Follow the Steps below to configure E3DS Multiplayer class:
Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor
Step 2. Navigate to Plugins > E3DSFeatures Content
Step 3. Double click on BP_e3ds_multiplayer
Step 4. Select E3DS_Multiplayer_Components
Step 5. Select Request
Step 6. Select Make A Request
Step 7. Configure the following fields in the Make a Request category
API Key: Retrieve it from Eagle3D Streaming API Management.
Server App Name: Set the name of the server app (e.g., MyProjectServer).
Server Map Name: Specify the name of the map for the server (e.g., ThirdPersonMap ).
Max Player: Set the maximum number of players allowed on the server (e.g., 64).
Step 8. Save all Changes
Step 9. Compile and Save
Step 100. Drag and drop the BP_e3ds_multiplayer Blueprint Class into the map
Step 11. Select BP_e3ds_multiplayer from the Details Panel
Step 12. Ensure that the configurations are the same as in Step 7
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