Why use E3DS Automation Tools Plugin?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
Follow the Steps below to enable necessary plugins:
Step 1. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.
If the Plugins folder already exists, skip this step.
Step 2. Clone this GitHub repository inside “Plugins” folder that is created in step 1.
There are multiple ways to install the E3DS Automation Tools Plugin. Refer to this documentation to explore the different methods.
Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 3.
Step 3. Open the project in Unreal Editor
Step 4. Navigate to Edit > Plugins
Step 5. Using search bar search “pixel streaming” and check the box of Pixel Streaming plugin.
Step 6. To apply the changes click Restart Now
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