Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 13 Current »

Why use E3DS Automation Tools Plugin?

  • Automatically packaging your Unreal Engine Pixel Streaming project,

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System.

All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.

Follow the Steps below to enable necessary plugins:

Step 1. Download E3DS Automation Tools from this URL

There are multiple ways to download the E3DS Automation Tools Plugin. Refer to this documentation to explore the different methods.

image-20241218-144524.png

Step 2. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.

If the Plugins folder already exists, skip this step.

image-20241210-033007.png

Step 3. Extract the downloaded ZIP file inside “Plugins” folder

image-20241210-033128.png

Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 4.

image-20241210-033206.png

Step 3. Open the project in Unreal Editor

image-20241207-172748.png

Step 4. Navigate to Edit > Plugins

image-20241207-172854.png

Step 5. Using search bar search “pixel streaming” and check the box of Pixel Streaming plugin.

image-20241129-020819.png

Step 6. To apply the changes click Restart Now

image-20241129-020942.png


💬 Ask questions and help your peers Community Forum

📄 Need help? Contact Support

 

Facebook | GitHub | LinkedIn | YouTube

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.