Congratulations on completing the Automatically Joining the Server from the Game section! You’ve successfully covered the essentials, including :
1. Usage of Eagle Features plugin
2. Configuration of E3DS Multiplayer Class
3. Automatically joining the server from the game
What’s Next?
In this chapter, we have manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
But what if we could do all of this with just a single click from Unreal Editor?
Yes! We can do all these thing with a single click using E3DS Automation Tools Plugin.
Upload the Multiplayer Project Directly from Unreal Editor
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