Eagle 3D Streaming

Summary of Automatically Joining the server

 

Congratulations on completing the Manually Upload the Multiplayer Project and Join a Server Automatically section! You’ve successfully covered the essentials, including :

 

 

1. Usage of Eagle Features plugin

 

2. Configuration of E3DS Multiplayer Class

 

3. Automatically joining the server from the game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What’s Next?

 

 

In this section, we have manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.

 

 

 

But what if we could do all of this with just a single click from Unreal Editor?

  • Yes! We can do all these thing with a single click using E3DS Automation Tools Plugin.

 

 

 

 

Upload the Multiplayer Project Directly from Unreal Editor

 

 

 

 

 

 


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Eagle 3D Streaming