Upon completing this tutorial, you will learn:
Automatically packaging your Unreal Engine Pixel Streaming project
Automatically zipping it up
Automatically uploading it to Eagle 3D Streaming System and
Automatically join a server from the game
Before starting, ensure you meet the following prerequisites:
Create a project using Third Person Template - Tutorial Link
Convert the project into a C++ project - Tutorial Link
Add a server module in the project - Tutorial Link
Enable E3DS Feature Plugin - Tutorial Link
Configure E3DS Multiplayer Class - Tutorial Link
Follow the guidelines below sequentially to upload and stream your game using Eagle E3DS Automations Tools plugin:
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