Getting Started with Virtual Reality Streaming

Eagle 3D Streaming

Getting Started with Virtual Reality Streaming

In the previous chapter, we showcased multiplayer-player pixel streaming. In this chapter, we will demonstrate how to set up Virtual Reality pixel streaming.

 

 

 

 

 

 

 

Upon completing this chapter, you will learn :

  • Create a VR project

  • Set up the created VR project for uploading in Eagle 3D Streaming Platform

  • Packaging the project

  • Uploading the project to Eagle 3D Streaming platform

  • Streaming the VR app using VR headset

 

 

 

We have tested our system only on Oculus Quest 2 and 3. We assume it will also work on the original Oculus Quest and should be compatible with other VR headsets as well.

If it does not work with any VR headset, please let us know at support@eagle3dstreaming.com

 

 

 

 

 

 

Please note that we have not tested Linux build streaming in VR environments, so compatibility and performance on Linux-based VR setups are not currently verified.

 

 

 

 

 

 

 

Pixel streaming for Virtual Reality using Oculus Quest 2 is demonstrated in the video below.

 

You can view our streaming Virtual Reality demo app at the following URL:

https://connector.eagle3dstreaming.com/v5/demo/VRDemo/vrConfig

 

 

 

 

 

 

 

 

 

 

 

 

 

Follow the guidelines below sequentially to create a VR project, set it up for uploading, and stream it:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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