Eagle 3D Streaming

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Follow the Steps below to configure E3DS Multiplayer class:

Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor

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Step 2. Navigate to Plugins > E3DSFeatures Content

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Step 3. Double click on BP_e3ds_multiplayer

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Step 4. Select E3DS_Multiplayer_Components

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Step 5. Select Request

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Step 6. Select Make A Request

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Step 7. Configure the following fields in the Make a Request category

  • API Key: Retrieve it from Eagle3D Streaming API Management.

  • Server App Name: Set the name of the server app (e.g., MyProjectServer).

  • Server Map Name: Specify the name of the map for the server (e.g., ThirdPersonMap ).

  • Max Player: Set the maximum number of players allowed on the server (e.g., 64).

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Step 8. Save all Changes

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Step 9. Compile and Save

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Step 100. Drag and drop the BP_e3ds_multiplayer Blueprint Class into the map

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Step 11. Select BP_e3ds_multiplayer from the Details Panel

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Step 12. Ensure that the configurations are the same as in Step 7

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