Eagle 3D Streaming

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Before uploading your App on the Control Panel, you should test it with Epic’s Signaling Server first, to make sure it is ready for Pixel Streaming.

Follow the steps to test whether pixel streaming enabled or not:

Step 1. Follow the path below and click on “get_ps_servers.bat”:

Your Project Folder > Samples > PixelStreaming > WebServers > get_ps_servers.bat

Let’s say your project name is “MyProject2”, then the folder structure should be:

MyProject2 > Samples > Pixel Streaming > Webservers > get_ps_servers.bat

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Step 2. Once you click on “get_ps_servers.bat” some file will start downloading and a terminal will be displayed like below:

After downloading all required files the terminal will be automatically closed.

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Step 3. Click on “run_local.bat”.

Follow the path below and click on “run_local.bat”:

Your project folder > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd > run_local.bat

Let’s say your project name is “MyProject2”, then the folder structure should be:

MyProject2 > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd > run_local.bat.

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Step 4. All required files will be downloaded.

Once you click on “run_local.bat”, some files will be download and a terminal will be displayed like below:

Don’t close the terminal for rest of the tutorial of this section

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Step 5. Follow the path below and and create a shortcut of the exe file of your app:

Your project folder > Package > Windows

Let’s say your project name is “MyProject2”. Then find the exe file in MyProject2 > Package > Windows and make a shortcut of it.

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Step 6. Right click on the shortcut app and go to Properties.

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Step 7. In the Target field go to end of existing line and hit a space from your keyboard. Then paste the command line from below and click ok.

-log -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888 -RenderOffScreen -AllowPixelStreamingCommands

Let’s say in the target field existing location is "C:\Users\USER\Documents\Unreal Projects\MyProject2\Package\Windows\MyProject2.exe"

You will go the the end of the line and give a space from your keyboard and paste the above command. After pasting the target field will look like this:

"C:\Users\USER\Documents\Unreal Projects\MyProject2\Package\Windows\MyProject2.exe" -log -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888 -RenderOffScreen -AllowPixelStreamingCommands

Then Click OK button.

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Step 8. Double click on the shortcut of the exe file to open it.

Don’t close the terminal for rest of the tutorial of this section

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Step 9. CLICK TO START Streaming.

Open your browser and type “localhost” or “127.0.0.1”. Then press CLICK TO START

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Step 10. Your app will run in local server.

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Your App will start only if the Pixel Streaming plugin is enabled.

If the Pixel Streaming plugin was not enabled before Packaging your project, you will see the localhost server like Figure 13. To enable pixel streaming go to Enable Pixel Streaming Section

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