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This document outlines the use and functionality of the ‘'Mouse Tab’'

Prepare to execute instructions

Info

For this document, you should :

  1. Access the Control Panel

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your App Package your Project from Unreal Engine

  4. Upload your App Upload your an App on your Control Panel

  5. Select an App from Step 1 in the Control Panel Select an App from your Control Panel

  6. Select/Create a Config Select/Create a Config from your Control Panel

To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

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Go to: Control Panel → Step2: Config Selection → Edit → Mouse

Mouse Options

image-20240109-130026.png

1. Fake mouse with touches

Fake mouse with touches

See/hide the gaming browser mouse in the App during runtime.

Receive touch commands on your Mobile device. https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/13893635/Eagle+Guide+to+Touch+Components+for+Mobile+Devices#Control-Panel--Config

2. Show Browser mouse

Show Browser mouseSee/hide the real browser mouse in the App while streaming.

Press ''ESC'' to show the cursor and use it again during runtime.

Mouse Control Scheme

1. Locked mouse

Locked Mouse

Info

Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.

This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

2. Hovering mouse

Hovering Mouse

Info

handling mouse hover events is a common requirement for user interface (UI) elements. This functionality allows you to detect when the mouse cursor is over a specific widget or object.

Cursor Style

Cursor style

Issues and warnings

Warning

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

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Warning:

There is a bug from Epic’s side on UE 5.1.1 and 5.2 that causes issues showing the in game cursor while Pixel Streaming which is not from our side. https://github.com/EpicGames/PixelStreamingInfrastructure/issues/349

Check the above link to see how a user found a way to have an in-game cursor while Pixel Streaming.

Now you are ready to use the Mouse Tab’s features! if you want to check the next Tab’s features, find it here Keyboard

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See the Customization Tab for a White Label experience Customization Tab

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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