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Learn to get Logs in your Browser’s Console during runtime, and save it on your device.

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Prerequisites

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For this document, you need :

  1. Access to the Control Panel ;Enable the Pixel Streaming plugin.

  2. Package your App.

  3. At least one uploaded application.Select/Create an App from the Control Panel.

  4. Watch this tutorial on our Youtube.

Instructions

Step1. Create a Development Build before Packaging the app from UE

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Choose ‘'Development’' or ‘'Debug’' as your ‘'Build Configuration’' before Packaging your app from UE to generate Logs and allow our system to capture them.

See how to Select a Build Configuration here.

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Step2. Enable ‘Print UE4 Log in Browser Console’ from the Control Panel

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Go to: Control Panel > Edit > Developer Options > Print UE4 Log in Browser Console > Save.

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Note

Make sure your ADBLOCK is disabled or elseitwill block the Logs from being generated to the browser.

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Enable ‘Preserve Logs' to always get the Logs on your Console.

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Step 4. See the errors on the Logs upon Crash during runtime

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During a Crash, errors appear in the Logs on your Console and the red error message on the app during runtime : ‘'App crashed. So redirecting you in 3 sec to re-establish connection’'.

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Step5. Save the Log on your device

Right-click on the error from the Log to save it on your device.

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Note

Important Notes:

Showing a Log to a user connected far away from the server user might create :

  1. A connection issue due to the poor connection and the huge amount of Logs coming from far away.

  2. Latency issue if user has limited internet connection.

We recommend disabling it in your config if it is not needed.

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