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Selecting Build Configurations

Select the Build Configuration to package your Project with.

Overview

Learn the differences between build configurations in the explanations below.

Prerequisites

Download Unreal Engine.

An UE Build ready for Packaging.

Instructions

1. Open your Build in the UE Editor

2. Navigate to: Platforms > Windows

image-20240919-150916.png
Image 1. Platforms : Windows

3. Check the difference between Build Configurations:

-Development

 

Select Development for most development with minimal debugging support, but better performance.

 

Used during the development phase of a project.

Has additional debugging information and focuses on providing fast iteration times and easier debugging.

(i.e. allows to have access to the console to debug and run console commands while testing the game.)

Less performance optimizations to speed up the compilation process.

Not suitable for final, optimized builds meant for distribution and the game may run more slowly than in a shipping build.

-Debug

 

Has additional information and debug symbols for easier debugging.

Might have fewer optimizations compared to a development build.

Slower and larger than their Release counterparts.

They include additional checks and information that can impact performance.

Not suitable for final game releases due to their reduced performance.

-Shipping

 

 

This is the final version of your game that is intended for distribution to end-users.

It is optimized for performance and removes unnecessary debugging information to reduce file size.
Generally, it is faster and more efficient than a Development Build.

( i.e. It does not come with access to the console, so you cannot enter the console commands that may be needed to test your game.)

-Test

 

Similar to the Shipping configuration, but has additional checks and safeguards to catch potential issues during testing.

Often used for testing purposes and may include certain debugging features but is generally more optimized than a development or debug build.

-DebugGame

 

 

A balance between the Development and Debug configurations.

Provides a compromise between fast iteration times and debugging capabilities.

Faster than Debug builds, but still includes some additional checks and debugging information, making them larger and slower than Development builds.

 

 

Developers often switch between configurations during different stages of a project, using Development or Debug configurations during active development and testing, then transitioning to Test or Shipping configurations for performance and release considerations.

 

 

 

4. Select your Configuration

image-20240919-152416.png
Image 2. Development Build

5. Click ‘Package Project’

Navigate to: Platforms > Windows > Package Project.

Follow this guide to Package your Project.

 

Now you’re ready to select a Build Configuration before packaging your Project from UE!


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