Which Build Configuration to select before Packaging
Learn the difference between Build Configurations.
Different settings and options used when building a project.
1. Development Configuration
It is used during the development phase of a project.
It has additional debugging information and focuses on providing fast iteration times and easier debugging.
Less performance optimizations to speed up the compilation process.
Not suitable for final, optimized builds meant for distribution and the game may run more slowly than in a shipping build.
2. Debug Configuration
It has additional information and debug symbols for easier debugging.
It might have fewer optimizations compared to a development build.
Slower and larger than their Release counterparts.
They include additional checks and information that can impact performance.
Not suitable for final game releases due to their reduced performance.
3. Shipping Configuration
This is the final version of your game that is intended for distribution to end-users.
It is optimized for performance and removes unnecessary debugging information to reduce file size.
Generally, it is faster and more efficient than a Development Build.
4. Test Configuration
Similar to the Shipping configuration, but has additional checks and safeguards to catch potential issues during testing.
Often used for testing purposes and may include certain debugging features but is generally more optimized than a development or debug build.
5. DebugGame Configuration
This configuration strikes a balance between the Development and Debug configurations.
It provides a compromise between fast iteration times and debugging capabilities.
Choose the appropriate Build Configuration based on the current phase of development and specific requirements.
Developers often switch between configurations during different stages of a project, using Development or Debug configurations during active development and testing, then transitioning to Test or Shipping configurations for performance and release considerations.
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