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If you are on trial, activate your Account today! Find our Pricing Plans here. |
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Prerequisites
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Make sure to : Have an Unreal Engine Project.
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Instructions
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You should have at least one App Uploaded. |
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Handling mouse hover events is a common requirement for (UI) elements. Detect when the mouse cursor is over a specific widget or object. |
2. Select Locked Mouse from the drop down menu
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Often used in first-person or third-person games. Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character. |
3. Click Save
Warning ❌ 🚫
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Issue: Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation) Fix: change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application |
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