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If you are on trial, activate your Account today!

Find our Pricing Plans here.

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Prerequisites

Info

Make sure to :

  • Have an Unreal Engine Project.

  • Enable the Pixel Streaming plugin.

  • Package your Application from Unreal Engine.

    1. Have access to the Control Panel.

    2. Have an Eagle 3D’s User Account.

    3. Understand all the features of your New Control Panel.

    4. Upload your App on the Control Panel.

    Instructions

    Note

    You should have at least one App Uploaded.

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    Handling mouse hover events is a common requirement for (UI) elements.

    Detect when the mouse cursor is over a specific widget or object.

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    2. Select Locked Mouse from the drop down menu

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    Often used in first-person or third-person games.

    Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

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    3. Click Save

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    Warning ❌ 🚫

    Note

    Issue:

    Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

    Fix:

    change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application

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