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  1. Now you can control your Editor from E3DS Pixel Streaming System

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Meetings:

Info

If the host shares his control of unreal engine, and grants access to the clients in the meeting, they can start using the unreal editor of the Host. Here is a sample Link for Host and the Client:

HOST:
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-RemoteDemo?hostMeetingId=e2094870-ff6e-48e4-a941-d19cea9a4435

CLIENT:
https://connector.eagle3dstreaming.com/v5/demo/E3DS-RemoteDemo?GuestMeetingId=e2094870-ff6e-48e4-a941-d19cea9a4435

Limitations:

Warning

Sometimes when you stop Streaming from the Editor, you need to start again from step 4. It will generate new link. Sorry for the inconvenience. We are working on fixing this

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