This document contains the information describing Information on how Unreal editor can be streamed in E3DS the Control Panel like a streaming applicationan Application.
Process:
Login in your E3DS Control Panel account.
Select your config and edit it,
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the click Edit.
Go to the “Developer Option tab and check Option” tab.
Check the “Remote Control Editor” box.
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Without Selecting any application,
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click “Play the app”.
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Instead of Playing an app it will give you a link such as
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the one below, copy this link :
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Go to your Unreal Engine editor
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(make sure you have pixel streaming plugin enabled. Refer to this document).
Open the Pixel streaming dropdown and Click on
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“Use Remote Signaling Server”.
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Replace this link with the one you copied
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previously.
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Select the Stream Full Editor option to start streaming your
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Editor from the Browser Window.
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Stream Full Editor will start streaming complete editorEditor. Stream Level Editor will only start streaming the Game that will be playing in the editor (Play in Editor Mode), if there is no game playing in the editor, you will be streaming they editor’s the Editor’s viewport only. |
Now you can control your Editor from our E3DS Pixel Streaming System
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Meetings
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If the host shares his control of unreal engine, and grants access to the clients in the meeting, they can start using the unreal editor of the Host. Here |
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are sample |
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Links for Host and the |
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Guest : |
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Limitations
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❌ 🚫
Warning |
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Sometimes when you stop Streaming from the Editor, you need to start again from step 4. It will generate a new link. Sorry for the inconvenience. We are working on fixing this |
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Need help? Contact Support
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Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today
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