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Click here to login.

Step 2. Click Account

 

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Step 3. Go to Developer Options

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 Step 5. Paste the Json Object in the appropriate field

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Note : A Json Object is a structure holding an unordered set of name/value pairs. In a Json file, it is represented by everything between curly braces {}.

Refer to this Unreal Engine C++ API Reference Tutorial on JSON Object Functions https://docs.unrealengine.com/4.27/en-US/API/Runtime/Json/Dom/FJsonObject/

Example of a JSON Object pasted in the image below :

Info

{
"username": "EpicGamer123",
"email": "epicgamer123@example.com",
"level": 35,
"is_premium": true,
"inventory": {
"weapons": ["sword", "bow", "staff"],
"armor": ["helmet", "chestplate", "leggings"],
"consumables": ["health potion", "mana potion"]
},
"achievements": {
"completed_levels": [1, 3, 5, 7, 10],
"defeated_bosses": ["Dragon", "Dark Lord", "Giant Spider"]
},
"last_login": "2024-05-15T18:30:00Z",
"settings": {
"sound_volume": 80,
"graphics_quality": "high",
"language": "English"
}
}

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Step 6. Set the Expiry Minutes of your Token in the appropriate field

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Embedding Streaming into a Webpage with no iFrame solution but always getting “a Token has been used” error.

Can you reuse it?

Refer to this document to embed the streaming into a webpage without iframe.

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The moment the page sends the token to the server, it becomes invalid to use the 2nd time so you cannot use it.

Also there is a time limit on each token. the System will automatically expire unused token after the specific time period.

Find here how to automatically generate tokens under method 2 in this document. (Repo : https://github.com/e3ds/full-html-control/tree/html/ejs )

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