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Step 10. Click on Play App
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Step 11. Copy the
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Signaling Server URL
Step 12. Open your project in Unreal Editor and enable Use Remote Signaling Server option
Info |
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You need to enable pixel streaming plugin to use this feature |
Step 13. Paste the copied
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Signaling Server URL that was copied in step 11
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Step 14. Click on Stream Full Editor
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Step 15. Check the browser tab from which you copied the text in step 11
Step 16. Click on the Play button
Step 17. Now you have the control on remote Unreal Editor
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Controlling a remote Unreal Editor from the browser, as shown in the video below:
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💬 Ask questions and help your peers Community Forum
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