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Step 10. Click on Play App

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Step 11. Copy the

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Signaling Server URL

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Step 12. Open your project in Unreal Editor and enable Use Remote Signaling Server option

Info

You need to enable pixel streaming plugin to use this feature

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Step 13. Paste the copied

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Signaling Server URL that was copied in step 11

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Step 14. Click on Stream Full Editor

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Step 15. Check the browser tab from which you copied the text in step 11

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Step 16. Click on the Play button

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Step 17. Now you have the control on remote Unreal Editor

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Controlling a remote Unreal Editor from the browser, as shown in the video below:

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💬 Ask questions and help your peers Community Forum

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