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Remote Control Unreal Editor

Eagle 3D Streaming

Remote Control Unreal Editor

 

Why Remote Control Unreal Editor Config?

The Remote Control Unreal Editor Config enables you to access and interact with the Unreal Editor remotely through your browser on our platform. This configuration allows for seamless remote development, testing, and debugging without requiring direct access to the local machine running Unreal Engine.

 

 

 

 

 

 

 

Follow the steps to set up remote control Unreal Editor:

 

 

 

 

Step 1. Login to Control Panel

image-20250127-050808.png
Figure 1. Login to Control Panel

 

 

 

 

 

 

 

 

 

 

 

Step 2. Click on a Streaming App

image-20250127-050836.png
Figure 2. Select an App

 

 

 

 

 

 

 

 

 

 

 

Step 3. Select or create a Config Name

 

 

 

 

 

 

 

 

 

 

 

Step 4. Edit Config

 

 

 

 

 

 

 

 

 

 

 

 

Step 5. Enable Advanced Options

 

 

 

 

 

 

 

 

 

 

 

 

Step 6. Select Developer Panel

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 7. Enable Remote Control Unreal Editor

 

 

 

 

 

 

 

 

 

 

 

 

Step 8. Click on SAVE button

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 9. Click on SAVE button

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 10. Click on Play App

 

 

 

 

 

 

 

 

 

 

 

 

Step 11. Copy the Signaling Server URL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 12. Open your project in Unreal Editor in any remote computer and enable Use Remote Signaling Server option

 

You need to enable Pixel Streaming plugin to use this feature

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 13. Paste the copied Signaling Server URL that was copied in step 11

 

 

 

 

 

 

 

 

 

 

 

 

Step 14. Click on Stream Full Editor

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 15. Check the browser tab from which you copied the text in step 11

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 16. Click on the Play button

 

 

 

 

 

 

 

 

 

 

 

 

Step 17. Now you have the control on remote Unreal Editor

 

 

 

 

Controlling a remote Unreal Editor from the browser, as shown in the video below:

 

 

 

 

 

 

 

 

 

 

 

 


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